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freight () def scatter ( self ): """ It implements the SCATTER mode. This class will iterate over the four ghosts (for ghost in self.ghosts) and call this method (ghost.updateStatus(newMode)) to make each ghost aware of his new status so each one of them can act accordingly.""" self. mode = CHASE def updateStatus ( self, newMode ): """ We will implement a GameControl class to manage the ghosts' modes and the game's pause state. If the ghost is in ZOMBIE mode and has reached the ghosts' home, its mode changes to CHASE.""" self. It calls the parent class method (Entity.update(self, dt)).
PAC MAN PINKY CLYDE SOURCE CODE UPDATE
position def update ( self, dt ): """ It updates the ghost's state. However, self.direction = STOP because it stops moving while its death animation is taking place.ĭef die ( self ): """ It is called when Pac-Man collides with a ghost which is in FREIGHT mode.""" self. When a ghost dies, it goes immediately back to his home: self.directionMethod = self.goalDirection and self.goal =. scatterHome = scatterHome def _str_ ( self ): """ This method is included for debugging purposes.""" namesGhost = return namesGhost + " is " + modeGhost homeNode = node # There are two main nodes: the ghosts' home and the scatter's home, the place where ghosts scatter around wandering relentlessly. Import pygame from pygame.locals import * from vector import myVector from settings import * from entity import Entity from sprites import GhostSprites import copy class Ghost ( Entity ): def _init_ ( self, node, maze, scatterHome, pacman, blinky = None ): Entity.